Ghost Recon: Breakpoint is a Disappointment
Last Friday, Tom Clancy’s Ghost Recon: Breakpoint was released. I was quite excited about this game but was surprisingly disappointed. I’ve felt this way about a lot of games recently, is there a 2019 development curse that I haven’t heard about? Breakpoint is full of half-baked features that leave a lot to desire. It brings over a lot of issues that were present in Wildlands.
You start by creating your own character. It’s a basic system but from this type of game I wasn’t exactly expecting ear lobe sliders. Your character feels very one-note, there’s no sense of humour or even a hint of emotion. This makes it very difficult to connect with your character and immerse yourself in the environment.
Speaking of environment, the world is huge but also very empty. The sprawling map feels meaningless and boring. GTA V had a huge map but an interesting world with lots to explore and discover along the way – and that came out in 2014. I didn’t feel inclined to roam about the world just for the sake of it because there was just no point.
The gunplay is enjoyable and smooth. The cover system is awkward and can get really frustrating. The A.I is lacklustre. It feels like classic Recon had better A.I. The new survival aspects are interesting. Having to maintain stamina adds extra tension to gameplay. You can top up stamina in campsites using food and water. I am a big fan of realism in games, so this is a welcome addition.
To me, it feels like Breakpoint has provided us with a basic foundation of a game. Like with Wildlands, Ubisoft are going to update it slowly over the years until it is a decent title. But for right now, Ghost Recon: Breakpoint is not worth your time or money.